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Maths topics · The Multiplication Tables Check

The Multiplication Tables Check

National Curriculum: expected secure by the end of Year 4.

What it is

The Multiplication Tables Check is a statutory assessment for Year 4 children in state schools in England, taken on screen in June. It asks 25 multiplication questions from the 2 to 12 times tables — no division — with 6 seconds for each question. There is no pass mark: the school receives a score out of 25 for each child.

The 6-second limit is the part that makes it a recall test. Six seconds is enough time to read the question and type an answer that comes from memory; it is usually not enough to count up a table. A child who works out 7 × 8 by counting in eights knows something real, but the check marks the question wrong, because what it measures is recall — the answer arriving without working.

Questions come more often from the 6, 7, 8, 9 and 12 times tables, which the Standards and Testing Agency judged the most difficult. Those tables sit at the end of a chain: 2, 5 and 10 are learned in Year 2, then 3, 4 and 8 in Year 3, and the rest lean on the earlier ones — schools often teach 6 × 8 by doubling 3 × 8, and 12 × 8 by adding 10 × 8 and 2 × 8. A Year 4 child struggling with the check often has an earlier gap, in the Year 3 tables that many of the harder facts are built from.

When children learn it

The check runs in June of Year 4 (ages 8 to 9) in state schools in England; Wales, Scotland and Northern Ireland do not run it. It covers what the National Curriculum expects by then: the 2, 5 and 10 times tables from Year 2, the 3, 4 and 8 times tables from Year 3, and all tables to 12 × 12 by the end of Year 4.

What it looks like when it goes wrong

These patterns come up again and again in children's answers on this skill. Each one points at a specific missing idea, not carelessness.

  • Correct answers that arrive too slowly. Asked 7 × 8 at the table, they reach 56 by counting up in eights. Deriving an answer is the right method at an earlier stage, but the count usually cannot finish inside 6 seconds, so a table that looks fine in untimed practice comes out as a run of misses on screen.
  • A fact known one way round only. 3 × 8 comes back instantly; 8 × 3 gets a pause, or a different answer. The pair has been stored as two separate facts and only one of them stuck. The check asks facts either way round, so half-stored pairs cost marks.
  • A neighbouring multiple. 9 × 6 answered as 48 or 60 — the answer to 8 × 6 or 10 × 6. The skip count lost or gained a whole group on the way up, which is the standard failure of counting under time pressure.

How to help at home

  • Get a fact correct without a clock before adding one — timed practice on a fact that is still being counted produces guessing. Once the answer comes from memory, short timed rounds make the recall reliable at check speed.
  • Spend most of the practice time on the 6, 7, 8, 9 and 12 times tables. The check asks them most often.
  • Ask each fact both ways round — 7 × 8, then 8 × 7 — until both come back at the same speed. A check form never asks both, so you cannot tell which way round a fact will come up.
  • Practise entering answers on screen, on a keyboard number pad or a touchscreen — whichever the school uses. A child can know 56 and still lose the question to slow answer entry.

A child stuck on this skill is often missing an earlier one. Numbersaurus starts with a free check: about ten minutes of questions that adapt to your child's answers and walk back through the prerequisites to find the last skill that is actually secure. You see the result either way.

Find out where your child actually is — a free ten-minute check

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